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Frame buffer , Hardware overlay, rendering Girish H T Mon Nov 28 23:00:07 2011
Hi, Sorry for cross posting. Stuck up with a problem , hope to get the solution at this forum. I am trying to capture the frame from framebuffer device. /dev/graphics/fb0 in a rooted device. It works well to some extent. But when i try to play a video and , capture frame buffer the trouble starts. That is there is a black hole in the captured frame i can see. As i read from the google groups there is hardware overlay which the decoded data is directly rendered to, this part i cant understand. As there is only one display logically everything should be muxed and given to display. But i am still not able to understand how the video buffer is rendered seperately without frame buffer memory area. Could some one clarify how exactly the hardware overlaid rendering happens without directly writing to the frame buffer memory area. Is that area be accessible ? Regards Girish -- You received this message because you are subscribed to the Google Groups "android-platform" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-platform?hl=en.
- Frame buffer , Hardware overlay, rendering Girish H T 2011/11/28 <=
- Re: [android-porting] Frame buffer , Hardware overlay, rendering Matt Shao 2011/11/28
- Re: [android-porting] Frame buffer , Hardware overlay, rendering Girish 2011/11/28
- Re: [android-porting] Frame buffer , Hardware overlay, rendering Devaraj Rangasamy 2011/11/28
- Re: [android-porting] Frame buffer , Hardware overlay, rendering Ron M 2011/11/28
- Re: [android-porting] Frame buffer , Hardware overlay, rendering Eric Finseth 2011/11/28
- [android-porting] Re: Frame buffer , Hardware overlay, rendering Girish 2011/11/28
- Re: [android-porting] Re: Frame buffer , Hardware overlay, rendering Matt Shao 2011/11/28
- Re: [android-porting] Re: Frame buffer , Hardware overlay, rendering Devaraj Rangasamy 2011/11/28
[android-porting] Re: Frame buffer , Hardware overlay, rendering [EMAIL PROTECTED] 2011/11/28