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[cocos2d-iphone] Re: following a sprite with a "camera" Phil Thu Apr 30 17:01:49 2009
Excellent! Will be following your progress, I've been meaning to check out ruby properly sometime, maybe I'll give it a go, see what all the hype is about, once I've managed to get my first objective-c/cocos2d project out the door! Looking forward to seeing your examples, maybe some of them could be back-ported to native objective-c/cocos2d, as it sounds like your writing some more specialized demos that could be useful to all. Good luck with your game! Phil. 2009/4/30 Rolando Abarca <[EMAIL PROTECTED]> > > On Apr 30, 2009, at 1:15 PM, Phil wrote: > > > Hey Rolando, > > Love what your doing with ShinyCocos, even though I've not done much > > Ruby work before, its interesting stuff.. > > Thanks! It really helps to put a working prototype really fast :-) > Here the guys loved so much the (very preliminary) ruby bindings, that > we're going to release our first game using them!... so expect lots of > updates in the next days. > > > I did a VERY crude demo for someone a while back, it might not be > > what your after, but check it out just incase... > > > http://groups.google.com/group/cocos2d-iphone-discuss/browse_thread/thread/fe283985c5b71595/edf1ee5cd62e0f8f?lnk=gst&q=Moving+camera+or+objects+in+and+out+of+the+frame#edf1ee5cd62e0f8f > > thanks!! that code really helped! I was very close, but I had to see > something working in order to take it from there. I implemented a > small "window" scroll: the scroll is made if the player goes too far > to the right or too far to the left. In the center there's no scroll. > > > I think others have got the camera to work, & I'd prefer to use a > > camera of some sort, but I found a few issues when trying it > > originally, so went for this approach. The code is a very simplified > > version of a panning layer in one game prototype I was working on a > > while back. > > > > Phil > > > thanks again! > -- > Rolando Abarca M. > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ Did you read the cocos2d documentation? http://tinyurl.com/b8cqm3 Please, read it before asking for help. Probably your answer is there. -~----------~----~----~----~------~----~------~--~---
- [cocos2d-iphone] following a sprite with a "camera" Rolando Abarca 2009/04/30
- [cocos2d-iphone] Re: following a sprite with a "camera" Phil 2009/04/30
- [cocos2d-iphone] Re: following a sprite with a "camera" Rolando Abarca 2009/04/30
- [cocos2d-iphone] Re: following a sprite with a "camera" Phil 2009/04/30 <=