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[Entombed] Dual Wielding and weapon breaking Shadow Dragon Thu Aug 20 20:01:40 2009
Just wanted to throw in my two cents on dual wielding. While its not impossible for a human to wield two large weapons, or semi-large anyway, aka scimitars, longswords, sabres, etc, it would be really tough to do. I think this should honestly be a skill that only certain classes should have, for example, a mage shouldn't in my opinion be competently wielding two daggers. My reasoning is that in combat, its hard enough to control one weapon, much less two. You have to concentrate on each arm sepperately, force each limb to act differently than the other limb, especially when fighting multiple opponents. Sure you could just wade into battle swinging two longswords like cleavers, but with all the realism put into entombed combat I imagine nothing that inexperienced and dangerous is depicted while in combat. I do agree humans shouldn't be able to dual wield large weapons, I imagine a large long sword as it is now as more of a heavy broadsword, or on the larger end, a greatsword. Two broadswords is pushing the bounds of realism into unrealistic fantasy teritory, and two greatswords, well, given that it's a two handed weapon anyway, you'd need a couple of extra arms or the strength of a giant. I don't think there should be any direct distinction between what can be used as a primary and secondary weapon, that's pushing the boundries of realism in the other direction since technically anyone could pick up any two weapons and learn to wield them effectively provided they were strong enough. But I do think it needs to be limited to a select few combat oriented classes rather than having everyone be able to wield two weapons. As for weapon breaking, if its dead set going to be put in the game, I strongly agree with the need for one of two things. Either a skill in certain classes to allow for repairs, I've always hated having a really nice weapon break with no chance of recovery, or the introduction of professions that would be sepperate from classes. You wouldn't necessarily be able to level them up, they could just be things you did before you went into the dungeon, aside from your obvious class training. You could have things like blacksmith, which would give you the repairing skill, merchant which could help you get better deals in shops, etc. Just an idea, and I imagine given all the content already planned its more likely that a skill will be introduced to classes, but yeah, just throwing it out there. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Entombed Discussion (Roguelike game for blind and visually impaired)" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/entombedgame?hl=en -~----------~----~----~----~------~----~------~--~---
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- [Entombed] Inventory, was: : Combat Distance Che 2009/08/20
- [Entombed] Dual Wielding and weapon breaking Shadow Dragon 2009/08/20 <=
- [Entombed] Re: Dual Wielding and weapon breaking Jason Allen 2009/08/21
- [Entombed] Re: Inventory, was: : Combat Distance Jason Allen 2009/08/21
- [Entombed] Re: Combat Distance Jason Allen 2009/08/21