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Re: [Entombed] hold the torch high dark Tue Feb 21 07:00:58 2012
Hi Joel. You asked "who in their right mind wouldn't want to make these games accessible?" The simple answer I'm afraid is every single company concerned with prophet. Entombed is one of the most successful audio games having sold more than 500 copies. In terms of audio games that's amazingly good, the average is about 200. For mainstream companies such as Square, blizard and capcom however, that is a drop in the ocean, they are only concerned with thousands of sales and what will get them those thousands. Indeed, when I spoke to Capcom Uk myself this is the response I got, that because (according to them), it was only me that would value access changes, they refused to do it for one person, the same would be equally true for 500 people, there just aren't enough customers to make a difference to the almighty prophet margin, certainly not enough for the mainstream developers of games to justify adding access features or even creating accessible games in the first place. While I believe this may eventually change in 10 or 20 years time when a greater proportion of those gamers who grew up in the 1970's and 80's start losing their vision and becoming blind, thus creating more of a markit for the games, it will still take a heck of a lot more people interested in access than we currently have to make a difference to the mainstream industry. Then of course, don't forget that the people in! capcom and nintendo who are actually responsable for programming! the games, aren't the same as who make the decisions about what gets made. Nintendo Uk were a lot nicer than Capcom when I asked about menue access on the wii, however there was nothing even they could do to propose a developement change even though they worked in the same company, because all the actual developement work went on in some undisclosed location in the middle of Japan under a giant mountain base guarded by robitic Samurai killer bees! ---- well maybe not that! inaccessible, but you see the point. While i applaud the attempts of people like the game accessibility special interest group to promote audio games to the mainstream industry, I'm not myself confident of how likely they are to have an effect. personally, I think it more likely that access will come through the growing industry of independent game developers, close nit player communities and online participation. Having worked for audiogames.net now for close to five years, I've seen a lot of new indi developers get involved in game access. 7-128 software, jeremy Kaldobski and indeed Jason Alan himself, some very talented developers of indi games have spent their time developing new and interesting accessible stuff just for the shear challenge and fun, or because they find it a worthwhile thing to do, irrispective of the prophet margin. Then of course, there are the many occasions when, like you did with this line software, a developer has been contacted to make access changes to their games. niels bauer and the smugglers series (smugglers 5 will be accessible), a hole range of muds and mmorpgs, brouser stratogy games, interactive fiction, gamebooks, and the list goes on! With screen readers able to read text, this offers a handy way in to access in a number of games, as does sapi output for a game display. indeed there are now beginning to be some quite legitimate sets of resources kicking around the net to provide information to developers on how to create accessible games, one very good example is www.blindcomputergames.com, an informational site setup by the 7-128 crew. As to entombed, myself the way forward i could really see with the game is the inclusion of readable text and maybe an ascii map on screen, so that it is playable (like JEremy Kaldobski's games), by fully sighted gamers just as equally. There are however communities of people devoted to gamebooks, roguelikes, and other games that do not rely upon a major graphical display for their appeal, and those sorts of people would probably very much like entombed if there was a way of interacting with the game that could be done through their reading of text, rather than, ---- as unfortunately would happen currently if a sighted person with no screen reader or knolidge of synths downloaded the game, through microsoft sam or Anna, which are both probably enough to put off anyone from playing, especially if they didn't understand that these voices were part of windows and were a variable option, and thought they were implicit to how the game worked. if onscreen text were included in Entombed however, it could be advertised to players of muds, text mmorpgs, roguelikes etc as a game they may be interested in, sinse as we all know it's well fit to stand on it's own merrits as a game aside from any access concerns, ----- which probably is why it's had such a major impact and gained such a following. Beware the Grue! Dark. -- You received this message because you are subscribed to the Google Groups "Entombed Discussion (Roguelike game for blind and visually impaired)" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/entombedgame?hl=en.
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