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Re: [Entombed] hold the torch high Brandon Keith Biggs Tue Feb 21 20:00:05 2012
Hello, http://www.qwitter-client.net/lpthw/index.html is the best guide for learning programming hands down. Once you learn one language it is really easy to learn another so I’ve been told. Once you get understanding of a basic OO environment and you get the terminology you can move to C++ and other not OO languages much easier. I’m assuming Entombed is in some form of C++ because there are so many bugs that are hard to fix... Python is the easiest language to learn hands down. Use note pad and your windows command prompt instead of edit. Thanks, Brandon Keith Biggs From: reed dcl Sent: Tuesday, February 21, 2012 8:30 AM To: [EMAIL PROTECTED] Subject: Re: [Entombed] hold the torch high ok ok, guys, u all seem to be the best people to ask here. I need a honest opinion pleas. so here goes. just like any one else out there I do have ideas of games floating in my hed. from the types of games like grant theft auto, and to termenator salvation. my question is this. if sighted programmers can do it. why can I who are not sighted do the same for my non sighted folks. question. I am a windows tech. litterally I can install it with my eyes close. just from pure memory. open up a pc case. to get to that nasty harddrive. and connect it up to a different pc if need be to get some ones data rescued. and much more. all I am trying to ask by mensioning all this is this. I do no absolutely nothing about programming games., I hurd about veriables and constance. but that’s about it. my question is this. where can I go to get the easyest way to lern how to make these type of games as well as the likes of entombed? My gole is to help people in life. heck if I had the no how, |I would gladly help jayson out, with programmingm skills and funding. I have a passion for what I do. and If I can help others why not. pleas do not get me wrong here. I do not mean to sound arrogant or anythin like that. |I just need to ask all these things so I can get the best answer possible. where do I go and what do I do. from here. I no its not a thing one can lern over night but, I possess intuitivity, stubberness, and determination. when my pc crashes because I applied a wrong tweek I wil spend hours trying to backtrack my steps to see where I whent wrong. this attetude, is I am assuming a fondemental must have if u want to be a programmer, because sorting out bugs can be a pain. sorry if I rambled but I am sure you guys understand now. I would love it. if I could personally make a game just as good as the sighted folks have. why can we as blind folks not be entytled to the same plesures. I am sure that if we stand together we can make a difference. so to sum up. 1. where is the best sorce for me to lern about programming. audio games. 2. if I have limited funds right now where do I start and how do I do it. 3. because there are so many do it your self guides out ther, but they all asume you know a little of prograqmmig they are useless. thuss, where do I go from here. 4. if I with all your guys help, I get it right for in some way to get hold of ways to do programming and learn how to make audio games. how do I go about testing and beta testing it. and wil u guys help me test it. thanks very much for any info. From: dark Sent: Tuesday, February 21, 2012 4:31 PM To: [EMAIL PROTECTED] Subject: Re: [Entombed] hold the torch high Hi Joel. You asked "who in their right mind wouldn't want to make these games accessible?" The simple answer I'm afraid is every single company concerned with prophet. Entombed is one of the most successful audio games having sold more than 500 copies. In terms of audio games that's amazingly good, the average is about 200. For mainstream companies such as Square, blizard and capcom however, that is a drop in the ocean, they are only concerned with thousands of sales and what will get them those thousands. Indeed, when I spoke to Capcom Uk myself this is the response I got, that because (according to them), it was only me that would value access changes, they refused to do it for one person, the same would be equally true for 500 people, there just aren't enough customers to make a difference to the almighty prophet margin, certainly not enough for the mainstream developers of games to justify adding access features or even creating accessible games in the first place. While I believe this may eventually change in 10 or 20 years time when a greater proportion of those gamers who grew up in the 1970's and 80's start losing their vision and becoming blind, thus creating more of a markit for the games, it will still take a heck of a lot more people interested in access than we currently have to make a difference to the mainstream industry. Then of course, don't forget that the people in! capcom and nintendo who are actually responsable for programming! the games, aren't the same as who make the decisions about what gets made. Nintendo Uk were a lot nicer than Capcom when I asked about menue access on the wii, however there was nothing even they could do to propose a developement change even though they worked in the same company, because all the actual developement work went on in some undisclosed location in the middle of Japan under a giant mountain base guarded by robitic Samurai killer bees! ---- well maybe not that! inaccessible, but you see the point. While i applaud the attempts of people like the game accessibility special interest group to promote audio games to the mainstream industry, I'm not myself confident of how likely they are to have an effect. personally, I think it more likely that access will come through the growing industry of independent game developers, close nit player communities and online participation. Having worked for audiogames.net now for close to five years, I've seen a lot of new indi developers get involved in game access. 7-128 software, jeremy Kaldobski and indeed Jason Alan himself, some very talented developers of indi games have spent their time developing new and interesting accessible stuff just for the shear challenge and fun, or because they find it a worthwhile thing to do, irrispective of the prophet margin. Then of course, there are the many occasions when, like you did with this line software, a developer has been contacted to make access changes to their games. niels bauer and the smugglers series (smugglers 5 will be accessible), a hole range of muds and mmorpgs, brouser stratogy games, interactive fiction, gamebooks, and the list goes on! With screen readers able to read text, this offers a handy way in to access in a number of games, as does sapi output for a game display. indeed there are now beginning to be some quite legitimate sets of resources kicking around the net to provide information to developers on how to create accessible games, one very good example is www.blindcomputergames.com, an informational site setup by the 7-128 crew. As to entombed, myself the way forward i could really see with the game is the inclusion of readable text and maybe an ascii map on screen, so that it is playable (like JEremy Kaldobski's games), by fully sighted gamers just as equally. There are however communities of people devoted to gamebooks, roguelikes, and other games that do not rely upon a major graphical display for their appeal, and those sorts of people would probably very much like entombed if there was a way of interacting with the game that could be done through their reading of text, rather than, ---- as unfortunately would happen currently if a sighted person with no screen reader or knolidge of synths downloaded the game, through microsoft sam or Anna, which are both probably enough to put off anyone from playing, especially if they didn't understand that these voices were part of windows and were a variable option, and thought they were implicit to how the game worked. if onscreen text were included in Entombed however, it could be advertised to players of muds, text mmorpgs, roguelikes etc as a game they may be interested in, sinse as we all know it's well fit to stand on it's own merrits as a game aside from any access concerns, ----- which probably is why it's had such a major impact and gained such a following. Beware the Grue! Dark. -- You received this message because you are subscribed to the Google Groups "Entombed Discussion (Roguelike game for blind and visually impaired)" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/entombedgame?hl=en. -- You received this message because you are subscribed to the Google Groups "Entombed Discussion (Roguelike game for blind and visually impaired)" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/entombedgame?hl=en. -- You received this message because you are subscribed to the Google Groups "Entombed Discussion (Roguelike game for blind and visually impaired)" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/entombedgame?hl=en.
- Re: [Entombed] hold the torch high, (continued)
- Re: [Entombed] hold the torch high reed dcl 2012/02/21
- Re: [Entombed] hold the torch high Harry and Glorie 2012/02/21
- RE: [Entombed] hold the torch high Jason Symes 2012/02/21
- Re: [Entombed] hold the torch high Adriano 2012/02/21
- Re: [Entombed] hold the torch high dark 2012/02/21
- Re: [Entombed] hold the torch high Harry and Glorie 2012/02/21
- Re: [Entombed] hold the torch high dark 2012/02/21
- Re: [Entombed] hold the torch high dark 2012/02/21
- RE: [Entombed] hold the torch high Jason Symes 2012/02/21
- Re: [Entombed] hold the torch high dark 2012/02/21
- Re: [Entombed] hold the torch high Brandon Keith Biggs 2012/02/21 <=
- Re: [Entombed] hold the torch high Brandon Keith Biggs 2012/02/21
- RE: [Entombed] hold the torch high Jason Symes 2012/02/21
- Re: [Entombed] hold the torch high dark 2012/02/21