|
Loading...
|
mac-opengl@lists.apple.com
[Prev] Thread [Next] | [Prev] Date [Next]
Re: Fragment Shaders and FBOs Kent Miller Fri Oct 22 10:00:24 2010
On Oct 22, 2010, at 9:42 AM, Ben Supnik wrote: >> 1. Can all stock Intel macs do FBOs and shaders? > > It depends on what you mean by "do". For our product (X-Plane), we don't > just want "works", we want "works really fast without tons of bugs". So...we > care about the quality of the implementation. > > Thus, we pretty much ENTIRELY discount the Intel 9xx GPUs...the issue here is > that Apple's OpenGL stack will try to make up with software what the hw can't > do. For example, the 950 claims to run GLSL shaders, but it's not running > the vertex shader in hardware, thus it's not really doing what we want. It is probably worth noting that the 950 doesn't have vertex transform hardware period. It doesn't matter if you are using shaders, ARB programs, or the fixed function path, it is being done on the CPU. Kent _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list ([EMAIL PROTECTED]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/alexiscircle%40gmail.com This email sent to [EMAIL PROTECTED]
- Fragment Shaders and FBOs Zack Morris 2010/10/21
- Re: Fragment Shaders and FBOs Keith Bauer 2010/10/21
- Re: Fragment Shaders and FBOs Paul Sargent 2010/10/22
- Re: Fragment Shaders and FBOs Zack Morris 2010/10/22
- Re: Fragment Shaders and FBOs Ben Supnik 2010/10/22
- Re: Fragment Shaders and FBOs Ben Supnik 2010/10/22
- Re: Fragment Shaders and FBOs Kent Miller 2010/10/22 <=
- Re: Fragment Shaders and FBOs Ben Supnik 2010/10/22
- Nvidia 7300GT problems with latest iPhoto (iLife 11) (15 second freezes) Marc Van Olmen 2010/10/23