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Re: Weird figures with OpenGL 3.2 and Intel HD3000 (Uniform question) Vincent Habchi Thu Feb 02 03:09:46 2012

Le 19 janv. 2012 à 14:47, Alexander Obuschenko a écrit :

> You can use uniform block http://www.opengl.org/wiki/Uniform_Buffer_Object

Indeed, that’s what I was planning to do. But it means some (major) refactoring.

Thanks for your help!
Vincent _______________________________________________
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