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Re: Weird figures with OpenGL 3.2 and Intel HD3000 vincent habchi Thu Feb 02 06:12:04 2012

Hej Ingemar,

> And a shader. A texture and a shader to switch, and then you run without all 
> the if's.

As I said in my answer to Keith, that I mistakenly sent to him alone, at first 
I had not figured out how to merge two shadow maps produced by two different 
programs (the solution is obvious, of course) and that’s why I adopted this 
structure.

But I will follow Keith suggestion now, compile three shaders and swap them 
during the drawing operation. Let’s see what we’ll get then…

> 

I’ll do that as soon as I reach my office, before 10 local time.

Ha det så bra!
Vincent

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