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Re: Debugging with a fragment shader using a 2vuy input Neil Clayton Fri Feb 17 23:00:26 2012

I'd read someplace that it wasn't a happy camper under Lion. I didn't verify 
this myself tho.
Ppl here had it working OK under Lion then?

On 14/02/2012, at 4:47 AM, Stephen Northcott wrote:

> Neil,
> 
> Have you had a look at Graphic Remedy's gDEBugger?
> 
> Last time I checked it has a free license.
> 
> Stephen
> 
> On 13 Feb 2012, at 19:20, Neil Clayton <[EMAIL PROTECTED]> wrote:
> 
>> 
>> Hi,
>> 
>> I'm Using Lion. What's the most sensible tool to use to debug a shader 
>> that's taking a 2vuy (GL_YCBCR_422_APPLE) texture as input?
>> 
>> I tried the OpenGL Shader Builder - but couldn't see a way to setup the 
>> texture type (for input). Did I miss something? Is this a 
>> kind-of-obvious-but-I've-missed-it moment?
>> 
>> If the above is 'no' - any suggestions re what tool I might try?
>> 
>> I'm looking for something to help me visualize the problem. I've YUV input - 
>> and am generating RGB output (well, er, I would be if this all worked).  
>> There's a single YUV texture being fed into the shader, and one attached as 
>> a color buffer target on the FBO…
>> 
>> Ideas?
>> 
>> Neil Clayton
>> [EMAIL PROTECTED]
>> 
>> 
>> 
>> 
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Neil Clayton
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