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Core Animation or OpenGL for 3D interface? William Dahlberg Fri Apr 18 06:02:21 2008
Hi guys, I'm new to Cocoa and I'm developing a small app that will have a 3D UI, that is, list boxes, buttons and other views will be translated and rotated arbitrarily in a 3D world with a perspective projection applied to them. The problem that I face is how to still be able to interact with all the controls by clicking them with the mouse. I've poked around with Core Animation a little and found that doing 3D transformations on NSViews are quite easy and straight forward. By doing so though, I loose the ability click the controls. So my question to you with more experience with Core Animation and Cocoa is: Is Core Animation built to handle this or should I just do it myself using OpenGL and write my own picking code? Thanks! William
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- Core Animation or OpenGL for 3D interface? William Dahlberg 2008/04/18 <=
- Re: Core Animation or OpenGL for 3D interface? Bill Dudney 2008/04/18
- Re: Core Animation or OpenGL for 3D interface? David Duncan 2008/04/18