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Re: Is a seed fill possible with a kernel routine? maxwellmac99 Tue Jul 28 05:30:09 2009
ps. I should clarify, I'm trying to label components. So if I have 5 shapes in the image they would each have a different label. 2009/7/28 <[EMAIL PROTECTED]>: > Hi Folks, > the Image Unit Tutorial says it isn't.... > > "A kernel routine computes an output pixel by using an inverse mapping > back to the corresponding pixels of the input images. Although you can > express most pixel computations this way—some more naturally than > others—there are some image processing operations for which this is > difficult, if not impossible. For example, computing a histogram is > difficult to describe as an inverse mapping to the source image. You > also cannot perform seed fills or any image analysis operations that > require complex conditional statements." > > Here's what a seed fill is... > > http://wapedia.mobi/en/Flood_fill > > No doubt it can be done in Quartz 2D, but I'm racking my brains to > figure out if it's possible with a kernel routine, maybe by repeatedly > invoking it. > > Any ideas? Any advice would be great. > > Many thanks, > Max > _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartz-dev mailing list ([EMAIL PROTECTED]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartz-dev/alexiscircle%40gmail.com This email sent to [EMAIL PROTECTED]
- Is a seed fill possible with a kernel routine? maxwellmac99 2009/07/28
- Re: Is a seed fill possible with a kernel routine? maxwellmac99 2009/07/28 <=
- Re: Is a seed fill possible with a kernel routine? Alastair Houghton 2009/07/28
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- Re: Is a seed fill possible with a kernel routine? Alastair Houghton 2009/07/28