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Re: QTKit, CoreVideo, OpenGL in a 64bit App E. Wing Tue Jan 06 04:01:04 2009
On 12/29/08, Marc Downie <[EMAIL PROTECTED]> wrote: > Dear List, > > For a good time now I have had a perfectly working path from Quicktime > Movies (on disk) to OpenGL texture ID's (in VRAM) lifted from > QTCoreVideo101. Works wonderfully, API as I exactly need it, straight > from Apple. > > Question: how to do this in a 64 bit App? QTKit is 64bit, OpenGL is > 64bit, CoreVideo is 64bit, but the glue that holds QTCoreVideo > together — for example QTOpenGLTextureContextCreate, > QTVisualContextCopyImageForTime & QTVisualContextRef are the very much > 32bit only QuickTime.framework . > > What, if anything, am I missing? > I was looking at this about 6 months back. As far as I know, you are not missing anything. This remains a major hole in the API that Apple needs to finish filling. I suggest you file a bug report. -Eric _______________________________________________ Do not post admin requests to the list. They will be ignored. QuickTime-API mailing list ([EMAIL PROTECTED]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quicktime-api/alexiscircle%40gmail.com This email sent to [EMAIL PROTECTED]
- Re: QTKit, CoreVideo, OpenGL in a 64bit App E. Wing 2009/01/06 <=