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Re: iPhone and OpenAL Bruce Morrison Thu Jun 18 09:01:01 2009

That's the exact bug message I had.

I could run Days of Thunder in the Sim (with audio oddly) but Top Gun would just lock the Sim up (no Audio). Which was very odd as they are based on the same engine we made.

I just found the DiviX plugin or library on the machine nuked it and rebooted. And the Sim was back up. Then gave up ever using QuickTime to watch an AVI.

I think the DivX plugin is in the QuickTime folder in the Library. Just can't remember if it's in User space or systemwide.

Freeverse, Inc
Senior Producer
Bruce Morrison
Mobile: 212-203-8159

On Jun 18, 2009, at 11:35 AM, [EMAIL PROTECTED] wrote:

On Jun 17, 2009, at 12:58 PM, Bruce Morrison wrote:

I hate to "be that guy" but I think most of your problems are "your not doing it right".

Yes OpenAL can be a pain. The majority of our crashes (16 Apps on the store to date) are from OpenAL crashing.

If your Sim is not making audio, check the Console. I found a DivX plugin I had somehow obliterated the Sim's audio playback. Also make sure you are compiling for SDK 2.2.1 or later. For a while the Sim did no Audio (or no OpenGL for that matter).

As for Provisioning, you just have to get used to it. Use All Provision where you can, it'll save a lot of headache. Especially when trying to manage 80 devices and 40 profiles.

As bad as things seem now you should of seen the base 2.0 SDK. It's come a long way.

Also, learn the new Audio Sessions. They are a new thing that a lot of guys with years of OS X or Windows programing under their belts don't expect and forget.

OK good idea, the console said:

[Session started at 2009-06-18 09:27:55 -0600.]
2009-06-18 09:28:04.930 oalTouch[14548:20b] Error loading /Library/ QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder: dlopen(/Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder, 262): Symbol not found: _SCDynamicStoreCopyConsoleUser Referenced from: /System/Library/Frameworks/ ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis Expected in: /Developer/Platforms/iPhoneSimulator.platform/ Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/Frameworks/ SystemConfiguration.framework/Versions/A/SystemConfiguration

So it looks like a divx issue for me too. I don't have time this morning to track it down but will keep you posted.
On Jun 17, 2009, at 2:49 PM, Errol Sayre wrote:

On Jun 17, 2009, at 1:09 PM, [EMAIL PROTECTED] wrote:

Hi All, not sure if this is the right group, but I think that Mac dev is now effectively iPhone dev as well. We have a small app we are working on that runs on the iPhone, but OpenAL Would someone mind downloading this example:

You'll notice it won't run in the simulator. So now lets get it running in the iPhone (which doesn't work either, right off the bat) so read this page:

I downloaded this and it didn't work at first, however I changed my active SDK to 2.2.1 (the default was 2.0), clean all, rebuilt, and it worked. You may double check the active SDK setting.

Incidentally, should I file a bug report since the active SDK on the example project seems to be the issue or is there another way to report errors on examples?

Maybe a readme needs to be updated to say the example only works with 2.2.1 and also how to fix the divx issue, and any other issues that come up.

On Jun 17, 2009, at 3:02 PM, Bruce Morrison wrote:

FWIW, SDK 2.0 did NOT support OpenAL in the Sim. So that's correct behavior.

Hah good to know. These are the types of things that Apple needs to go back and clean up now that the iPhone is established.

Also just wanted to let everyone know that I have started seeing OpenAL issues on my partner's computers, which are probably more related to our code than with these issues with OpenAL.

Thanx for all of your help,


"We are all failures -- at least, all the best of us are."
--Sir James M. Barrie, British Playwright
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