pulpcore
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Re: Problem with controlling a Sprite moving along the Path omar Tue Jun 09 17:01:02 2009
Thank you, David. I'll try to check the direction while the sprite is moving. And excuse me for one more question : do I have to extends pulpcore.math.Path to get each joinpoint on the path? Because I'm also wondering if i could use the contains(x,y) to check whether the sprite reaches the joinpoint. On Jun 10, 12:24 am, David Brackeen <[EMAIL PROTECTED]> wrote: > Good question. There's no alert when the sprite hits a joint. At the moment > the only way to accomplish this is keep track of the sprite's previous > location, check the angle the current location and the old one, and change > the image based on the angle. > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "PulpCore" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pulpcore?hl=en -~----------~----~----~----~------~----~------~--~---
- Problem with controlling a Sprite moving along the Path omar
- Re: Problem with controlling a Sprite moving along the Path David Brackeen
- Re: Problem with controlling a Sprite moving along the Path omar <=
- Re: Problem with controlling a Sprite moving along the Path David Brackeen
- Re: Problem with controlling a Sprite moving along the Path Troy Cox
- Re: Problem with controlling a Sprite moving along the Path Troy Cox
- Re: Problem with controlling a Sprite moving along the Path Will Jordan
- Re: Problem with controlling a Sprite moving along the Path Troy Cox